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package main
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import (
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"image/color"
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"log"
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"os"
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"tetris/internal/font"
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"tetris/internal/game"
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"tetris/pkg/config"
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"github.com/hajimehoshi/ebiten/v2"
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)
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type FontTestGame struct {
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fontRenderer *font.FontRenderer
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}
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func (g *FontTestGame) Update() error {
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return nil
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}
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func (g *FontTestGame) Draw(screen *ebiten.Image) {
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// Test Chinese text rendering
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g.fontRenderer.DrawText(screen, "下一个:", 50, 50, color.RGBA{255, 255, 255, 255})
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g.fontRenderer.DrawText(screen, "分数: 1000", 50, 80, color.RGBA{255, 255, 255, 255})
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g.fontRenderer.DrawText(screen, "等级: 5", 50, 110, color.RGBA{255, 255, 255, 255})
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g.fontRenderer.DrawText(screen, "操作说明:", 50, 140, color.RGBA{255, 255, 255, 255})
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g.fontRenderer.DrawText(screen, "← → 移动", 50, 170, color.RGBA{255, 255, 255, 255})
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g.fontRenderer.DrawText(screen, "↑ 旋转", 50, 200, color.RGBA{255, 255, 255, 255})
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g.fontRenderer.DrawText(screen, "↓ 软降落", 50, 230, color.RGBA{255, 255, 255, 255})
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g.fontRenderer.DrawText(screen, "空格 硬降落", 50, 260, color.RGBA{255, 255, 255, 255})
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// Test English text
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g.fontRenderer.DrawText(screen, "Font Test - English", 300, 50, color.RGBA{0, 255, 0, 255})
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g.fontRenderer.DrawText(screen, "NEXT:", 300, 80, color.RGBA{0, 255, 0, 255})
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g.fontRenderer.DrawText(screen, "Score: 1000", 300, 110, color.RGBA{0, 255, 0, 255})
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g.fontRenderer.DrawText(screen, "Level: 5", 300, 140, color.RGBA{0, 255, 0, 255})
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}
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func (g *FontTestGame) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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return 640, 480
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}
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func testFont() {
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log.Println("Testing Chinese font rendering...")
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game := &FontTestGame{
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fontRenderer: font.NewFontRenderer(),
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}
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ebiten.SetWindowSize(640, 480)
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ebiten.SetWindowTitle("Chinese Font Test")
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if err := ebiten.RunGame(game); err != nil {
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log.Fatal(err)
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}
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}
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func main() {
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// Check if font test is requested
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if len(os.Args) > 1 && os.Args[1] == "--test-font" {
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testFont()
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return
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}
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ebiten.SetWindowSize(config.ScreenWidth, config.ScreenHeight)
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ebiten.SetWindowTitle("Tetris")
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g := game.New()
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if err := ebiten.RunGame(g); err != nil {
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log.Fatal(err)
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}
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}
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