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tetris/main.go

74 lines
2.1 KiB

package main
import (
"image/color"
"log"
"os"
"tetris/internal/font"
"tetris/internal/game"
"tetris/pkg/config"
"github.com/hajimehoshi/ebiten/v2"
)
type FontTestGame struct {
fontRenderer *font.FontRenderer
}
func (g *FontTestGame) Update() error {
return nil
}
func (g *FontTestGame) Draw(screen *ebiten.Image) {
// Test Chinese text rendering
g.fontRenderer.DrawText(screen, "下一个:", 50, 50, color.RGBA{255, 255, 255, 255})
g.fontRenderer.DrawText(screen, "分数: 1000", 50, 80, color.RGBA{255, 255, 255, 255})
g.fontRenderer.DrawText(screen, "等级: 5", 50, 110, color.RGBA{255, 255, 255, 255})
g.fontRenderer.DrawText(screen, "操作说明:", 50, 140, color.RGBA{255, 255, 255, 255})
g.fontRenderer.DrawText(screen, "← → 移动", 50, 170, color.RGBA{255, 255, 255, 255})
g.fontRenderer.DrawText(screen, "↑ 旋转", 50, 200, color.RGBA{255, 255, 255, 255})
g.fontRenderer.DrawText(screen, "↓ 软降落", 50, 230, color.RGBA{255, 255, 255, 255})
g.fontRenderer.DrawText(screen, "空格 硬降落", 50, 260, color.RGBA{255, 255, 255, 255})
// Test English text
g.fontRenderer.DrawText(screen, "Font Test - English", 300, 50, color.RGBA{0, 255, 0, 255})
g.fontRenderer.DrawText(screen, "NEXT:", 300, 80, color.RGBA{0, 255, 0, 255})
g.fontRenderer.DrawText(screen, "Score: 1000", 300, 110, color.RGBA{0, 255, 0, 255})
g.fontRenderer.DrawText(screen, "Level: 5", 300, 140, color.RGBA{0, 255, 0, 255})
}
func (g *FontTestGame) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return 640, 480
}
func testFont() {
log.Println("Testing Chinese font rendering...")
game := &FontTestGame{
fontRenderer: font.NewFontRenderer(),
}
ebiten.SetWindowSize(640, 480)
ebiten.SetWindowTitle("Chinese Font Test")
if err := ebiten.RunGame(game); err != nil {
log.Fatal(err)
}
}
func main() {
// Check if font test is requested
if len(os.Args) > 1 && os.Args[1] == "--test-font" {
testFont()
return
}
ebiten.SetWindowSize(config.ScreenWidth, config.ScreenHeight)
ebiten.SetWindowTitle("Tetris")
g := game.New()
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)
}
}