package main import ( "image/color" "log" "os" "tetris/internal/font" "tetris/internal/game" "tetris/pkg/config" "github.com/hajimehoshi/ebiten/v2" ) type FontTestGame struct { fontRenderer *font.FontRenderer } func (g *FontTestGame) Update() error { return nil } func (g *FontTestGame) Draw(screen *ebiten.Image) { // Test Chinese text rendering g.fontRenderer.DrawText(screen, "下一个:", 50, 50, color.RGBA{255, 255, 255, 255}) g.fontRenderer.DrawText(screen, "分数: 1000", 50, 80, color.RGBA{255, 255, 255, 255}) g.fontRenderer.DrawText(screen, "等级: 5", 50, 110, color.RGBA{255, 255, 255, 255}) g.fontRenderer.DrawText(screen, "操作说明:", 50, 140, color.RGBA{255, 255, 255, 255}) g.fontRenderer.DrawText(screen, "← → 移动", 50, 170, color.RGBA{255, 255, 255, 255}) g.fontRenderer.DrawText(screen, "↑ 旋转", 50, 200, color.RGBA{255, 255, 255, 255}) g.fontRenderer.DrawText(screen, "↓ 软降落", 50, 230, color.RGBA{255, 255, 255, 255}) g.fontRenderer.DrawText(screen, "空格 硬降落", 50, 260, color.RGBA{255, 255, 255, 255}) // Test English text g.fontRenderer.DrawText(screen, "Font Test - English", 300, 50, color.RGBA{0, 255, 0, 255}) g.fontRenderer.DrawText(screen, "NEXT:", 300, 80, color.RGBA{0, 255, 0, 255}) g.fontRenderer.DrawText(screen, "Score: 1000", 300, 110, color.RGBA{0, 255, 0, 255}) g.fontRenderer.DrawText(screen, "Level: 5", 300, 140, color.RGBA{0, 255, 0, 255}) } func (g *FontTestGame) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { return 640, 480 } func testFont() { log.Println("Testing Chinese font rendering...") game := &FontTestGame{ fontRenderer: font.NewFontRenderer(), } ebiten.SetWindowSize(640, 480) ebiten.SetWindowTitle("Chinese Font Test") if err := ebiten.RunGame(game); err != nil { log.Fatal(err) } } func main() { // Check if font test is requested if len(os.Args) > 1 && os.Args[1] == "--test-font" { testFont() return } ebiten.SetWindowSize(config.ScreenWidth, config.ScreenHeight) ebiten.SetWindowTitle("Tetris") g := game.New() if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } }